Posts

Audio

 I want to help create a immersive environment for the player by having a lot of interactive environments for  players to enjoy. What I don't know what to do now that I want to learn how to do is make cutscenes and many interactive scenes that the player can enjoy. Also I would like to work on making sound bytes more environmental to create more of a environment a player can enjoy. That is what I want to do make the more immersive for the players. 

Door and Button 1

 During the process of making the button and the door some things went fast and some slow. Some things that went fast were inserting the blueprints and the actors into the level. I had a very easy time inserting the objects into the level and making sure that they had collision boxes on them as well. I also made sure that everything saved correctly and making sure the code was configured so that I had no issues later. Some things that I struggled on were the coding part of the door so that I could get it to open and the coding on some of the objects on the door.  I finally figured out how to get it so my door can move to the left without worry. How to get the timeline working was what confused me the most in terms of getting the door to actually move but I figured out how to set the alpha and to get A to move to B but that took me awhile. But at the end of the day the thing I understood the most was making objects and putting them into the world and putting collision boxes on ...

Sketch 1

Image
  The balls/orbs will be hidden, and the player will be going around the room to find them. They will be well hidden and players will have to think outside the box to find them. After that they will place the ball in the bowls that are labeled button 1 and button two. When the first ball is placed it opens a little bit. When the second ball is placed it fully opens the door. Finally the door opens from the corners not up and down or side to side.